Specializing in C++, OpenGL, Shaders, and real-time rendering systems.
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A C++ and OpenGL implementation of Screen Space Reflections.
A robust C++ bootstrapper handling window creation and OpenGL context loading to streamline engine development.
A stylized post-processing shader developed in Godot, featuring inverted hull (right) and edge detection (left) outlines to achieve a comic book aesthetic.
Always open to discussing rendering techniques, engine architecture, visual effects, or potential collaborations.