Graphics Software Engineer

Specializing in C++, OpenGL, Shaders, and real-time rendering systems.

View My Work

Technical Projects

SSR OpenGL Demo

SSR OpenGL

A C++ and OpenGL implementation of Screen Space Reflections.

  • C++
  • OpenGL
  • GLSL
SDLGL simplification

SDLGL Bootstrapper

A robust C++ bootstrapper handling window creation and OpenGL context loading to streamline engine development.

  • C++
  • SDL
  • OpenGL
SSR OpenGL Demo

Real-Time Comic Shader

A stylized post-processing shader developed in Godot, featuring inverted hull (right) and edge detection (left) outlines to achieve a comic book aesthetic.

  • Godot
  • GDShader
  • VFX

Get In Touch

Always open to discussing rendering techniques, engine architecture, visual effects, or potential collaborations.